Development of Virtual Reality for Forensic Anthropology


  • Ida Lestari Harahap universitas mataram
  • Arfi Syamsun Program Studi Pendidikan Dokter, Fakultas Kedokteran, Universitas Mataram, Mataram, Indonesia
  • Lenny Herlina Program Studi Pendidikan Dokter, Fakultas Kedokteran, Universitas Mataram, Mataram, Indonesia
  • Giri Wahyu Wiriasto Fakultas Teknik Universitas Mataram



Virtual reality, anthropology, forensic


The foundation of forensic anthropology lies in the knowledge of skeletal biology and related subjects. Human skeletal remains, essential for forensic anatomy learning, are becoming increasingly difficult to obtain. Thus, alternative approaches like virtual reality are necessary. The aim of this research is to develop virtual reality applications for forensic anthropology. In the initial phase, a survey was conducted to assess students' readiness for virtual-based learning. Subsequently, experts were interviewed to gain insights into bone design, after which skeletal preparations were manually drawn using laboratory specimens. Two-dimensional drawings were then transformed into three-dimensional designs to facilitate identification from various angles. The bone model used is the femur bone. The femur bone is sketched from a two-dimensional preparation and then modified into three dimensions. The virtual bone model designed is integrated into software that can be applied to virtual reality devices. Students display a high level of readiness and positive expectations regarding the integration of virtual reality into forensic anatomy education. Therefore, there is a need for the implementation and evaluation of virtual reality tools.


Januarman, S. A., Harahap, I. L., & Syari, M. K. (2017). Studi Kefalometri Pada Suku Asli Di Pulau Lombok. 6(3), 1–5.

Fahmi, F; Nainggolan, F; Siregar, B (2019). “3D anatomy learning system using Virtual Reality and VR Controller”, Journal of Physics: Conference Series, 1235(), 012043–. doi:10.1088/1742-6596/1235/1/012043

Khoirul Imam Thohari, Ronny M. Akbar, S. Z. (2018). Penerapan Teknologi Virtual Reality Dan Augmented Reality Pada Aplikasi Pengenalan Sekolah ( Studi Kasus : Smk Nasional Dawarblandong) Program Studi Teknik Informatika – Universitas Islam Majapahit, 1–7.

Moro, C., Birt, J., Stromberga, Z., Phelps, C., Clark, J., Glasziou, P., & Scott, A. M. (2021). Virtual and Augmented Reality Enhancements to Medical and Science Student Physiology and Anatomy Test Performance: A Systematic Review and Meta-Analysis. Anatomical sciences education, 14(3), 368–376.

Plomp, T., & Nienke Nieveen. (2007). Educational Design Research. September, 35–62. Https://Doi.Org/10.1007/978-3-658-25233-5_3

Putra, A. P. (2017). Antropologi Forensik Tentang Perspektif Rangka Dan Kaitannya Dalam Forensik.

Sahulata, R. A., Wahyudi, A., & Wuwungan, B. G. (2016). Aplikasi Virtual Reality Pengenalan Kerangka Tubuh Manusia Berbasis Android. Cogito Smart Journal, 2(2), 204–215.

Samadbeik, M., Yaaghobi, D., Bastani, P., Abhari, S., Rezaee, R., & Garavand, A. (2018). The Applications Of Virtual Reality Technology In Medical Groups Teaching. Journal Of Advances In Medical Education & Professionalism, 6(3), 123–129. Http://Www.Ncbi.Nlm.Nih.Gov/Pubmed/30013996%0Ahttp://Www.Pubmedcentral.Nih.Gov/Articlerender.Fcgi?Artid=PMC6039818

Tarmizi, K., Hasbiyati, H., & Hakim, M. (2020). Pengembangan Media Pembelajaran Berbasis Virtual Reality Pada Mata Kuliah Anatomi Semester Vi Pendidikan Biologi Uji Validasi Materi.




How to Cite

Harahap, I. L., Arfi Syamsun, Lenny Herlina, & Giri Wahyu Wiriasto. (2023). Development of Virtual Reality for Forensic Anthropology . Jurnal Kedokteran, 12(3), 298–300.

Most read articles by the same author(s)